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The base is mostly 1 huge factory around 6000 tiles across, with central labs and areas for Red circuits, blue circuits, steel, LDS, RCU, RF and each of the science packs that does about 20K SPM. There is also a copy of my 1K cell on this map. Power is provided by 4M solar panels (and accus in ratio) The entire base was built with construction bots. The editor was only used to change terrain settings making laying solar less painful.
The 100% 6:28:37 WR speedrun map modified to have max stress on the CPU and RAM (nothing is cut, 1 extra outpost is completed and research is going, power is at 15.4 GW/15.9GW, GC production is about 380k GC/min). This is what to expect in a perfect scenario.
Vanilla, launches a rocket every second, over 1000 ore belts, 3m solar panels, 64 silos... Built as a single monolithic megabase rather than in cells. Runs at 60UPS on my laptop.
This is my first attempt at a megabase. It outputs 1200 science/min, but it's likely loaded with inefficiencies that I can avoid on my next build. In the center of this base is my original spaghetti monster. It was my very first base in Factorio and I used it to supply the build for everything around it.
40K version of my megabase, can you run it at 60 UPS?
30K version of my belt cell megabase.
If you cant beat em, join them. Here is my take on the highly UPS efficient 1K megabase cell. On my PC it outperforms Flame_sla and siiids designs but I may have just optimised the design to my PC.
Those who cannot move the blanket cannot use the blanket
Runs at > 60 UPS on my laptop.
High UPS Train megabase. Runs at 120 UPS on my laptop.
The goal is to be as UPS efficient as possible. The block mostly uses belts, except for the labs. Only does 6 sciences, no black.
Warger's 100% speedrun at 5:32 in-game time.
1 kspm train + belt + main bus
My megabase belt base each of the sciences is built in its own section and belted to the labs at the centre. Updated for 1.1.
Updated for the changes in 0.18 -> 1,1 Monolithic train megabase designed to maximize the number of trains on the network.
Pre-1.1 champ of SPM at 60 UPS
30k SPM version of the map from here https://www.reddit.com/r/technicalfactorio/comments/ks2xtk/20k_spm_201000spm_belts_v30/
Linked from here https://www.reddit.com/r/technicalfactorio/comments/ks2xtk/20k_spm_201000spm_belts_v30/
Deathworld base with rail grid and dynamic train limits.
Deathworld railbase by ruspartisan
Train+belt megabase. Trains use new 1.1 train stop limit feature.
Based on https://www.reddit.com/r/technicalfactorio/comments/hbp4c5/20k_spm_201000spm_belts_v018/
- Uses Priority Queue Request System (PQRS) by u/Quazarz_ to manage trains. See https://docs.google.com/document/d/1-8PRZPsSO0U_aVvFv69tWF0-gFHhWELzYTfqM-Q6c5w/edit#heading=h.mocwr5v53nik for info. - More than 750 trains - More than 50 hours of run time at 2500 SPM - Base is (mostly) split into 3x3 "superblocks" containing 3 grid squares each, which are their own logistics networks. Center block of each square contains stations for providing components to build the factory, as well as train fuel and a transit station that summons a train to that spot when standing next to it. Logistics networks are only used for train fueling and construction, base is all trains and conveyor belts for the actual factories.
Huge map (13300x7400 tiles) with inefficient production ranged from 2,4 up to 4K SPM.
author Phoenix27833, author of smelting flame_Sla ( ore by train, smelting B12 )
author Phoenix27833 belts